WOW everyone should try sculptris if you already havent, wow! The import/export of OBJ's works VERY well for me now, I was able to bring in an exported low res mesh and add in all the details as I needed them, thus only subdividing the mesh in the places I was choosing to add geometry. I'll replace my avatar soon with something flashy, perhaps like Phil's avatar(very cool IMO) I dont deal much with CD Society, or online posting forums for my visual work. On a side note, my (funky/clunky) avatar image was a 5 minute sketch I did in one of my initial 3DC sessions, just a quick import export of an OBJ test to one of my render engines, I wanted to have something up there rather than nothing for now. I've read some threads that assure me of my not being alone on this, from some notable 3DC artists, they too basically have to skip 3DC for their high detail work due to the lack of a fast workflow when compared to certain other apps -) Unless of course you can pull off using multiple 8x uv's with displacement textures in the (microvertex)paint room, if so, please do share your CPU(PTEX is great, but doesn't count, try exporting it to a non-PTEX app, good, but not great(yet)). In ZB and even Blender, I can pump that resolution far higher than I can in 3DC and still work on my sculpt without waiting minutes for a tool to merge ON 1 CPU CORE! Items like that are hindering my workflow in 3DC, and it's something I dont mind sharing on this forum because I enjoy using 3DC so darn much that I dont want to leave the app if I dont have to, it's my favorite sculpting tool to create with hands down.I cant believe more people aren't running into these issues if they come from Z brush or Mudbox, its rather puzzling to me. I could probably get away with uploading some crops of some of my current projects, to exhibit the examples IMPORTANT ISSUES I mentioned in my post above, examples of detail levels that just shouldnt IMO cripple 3DC, or any other professional sculpting app as is the case currently with 3DC. Or what about posting some stuff in the wip section here?That would be cool.Īfter I get approval on some of the current projects I'm working on, or some NDA's go up before that, I'd be happy to upload some of my more recent portfolio work. I'm really curious about your work.You seem to be on doing very detailed stuff.ĭo you have a Cgsociety page or a portfolio anywhere on the web we can look at? Whichever app provides this will gain my focus/money/time/creativity., just being honest. The main point I have is that when it comes down to it, I need to finish a project in as little time as possible, with as little WAITING for the toolset, and as funtional a toolset as possible(and it not being an autodesk product -). I'm using Sculptris more and more, I'm psyched for the next release. Here's to hoping that merging/surface/volume mode gets multithreaded ASAP in 3DC!!! please Andrew please. the ability to not have to WAIT FOR A MERGE bar to continue my high-detail work, tempting doesnt even cover it. And perhaps even more of my sculpting workflow, as I can start with a basic sphere in sculptris and get to a finished high-res model without worrying about all the workaround or LONG MERGE WAIT TIMES of 3DC for my high-detail work, 25-million+ in vox room, so hmmm. If this is the case, and multires isn't added to 3DC vox room very soon, I will consider applications that dont make me wait for minutes in between switching tools for much of my high-res detailing work. With bump mapping making its way into the last beta, and now the refinements in this recent build, I've heard whispers of displacements coming soon, that and baking and sculptris will likely command some major attention in this area of the 3D market, especially with the FREE pricetag, and it being mentioned that it might become donationware, wow a price that is VERY hard to compete with. The ability to paint on your poly reduction with pressure, VERY USEFUL for my workflow. Once major advantage sculptris has is the reduce polys tool, IMO. If Dr.Petter gets displacements/baking working and I can push the poly high enough to get in the details I usually refer to ZB/MB for, then.hmmm I just might use Sculptris for (all) of my high-detail work. I'm enjoying my time with Sculptris VERY MUCH SO. Now the reduce-polys tool works very well for me too. It's also great that Sculptris now takes the tablet pressure into account in the new Alpha3 build, i think its just for opacity at this point, hopefully brush size too soon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |